![]() ![]() ![]() One-click toggles - now you can turn off individual shader nodes with one click and without changing the underlying values. ![]() I've only tinkered with it for a bit, but so far it seems like a real mixed bag - lots of added channels and settings that should allow for more realistic and consistent textures, but also a couple of head-scratching changes that are probably going to cause me more problems than they solve. So your results will vary depending on your ENB.The Genesis 8.1 figure doesn't have a ton of mesh changes, but it does come with an all-new skin shader that really adds a lot of new features. 2, I believe,) Eye Cubemap Scale (not sure what this one is originally.) And the Left Eye/Right Eye Reflection Centers.Īlso, keep in mind the Eye, Brow and Head fixes that are applied here are specifically designed and implemented as a result of/for ENB. The values you'll have to change are going to be Shader Flags 1 (several entries swapped), Shader Flags 2 (uncheck double_sided), Glossiness (the color would be changed from white to that random blue the vanilla ones have, although this is probably unnecessary for your purposes.) Specular Strength (from 2.2 to. Just make sure that the sex is the same, because female eyes have slightly different values than the male ones. ![]() If you want to revert existing followers, just load up a facegen for an unaffected NPC and the facegen of the follower you want to change, go to the eye nitrishape (or bsdynamicshape), then bslightingshader, and copy the values from the unaffected npc's eyes over to the follower's. You may also want to look into changing your cubemap texture, as it's possible the cubemap texture those eyes are pointing to is too much for you (but there are a number of options out there.) The settings that are changed on the mesh are specifically adjusted to show reflections. ![]()
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